Sunday, January 27, 2013

Group Game Design (Role: Level Designer)

For this project we had to work in a team of 9-10 people, then split up the jobs. (e.g level designer, character designer, UI etc...) I volunteered to be the level designer, where I had to create a rough level on graph paper then create the base in Maya!
Here's all the work I did for my team.



I apologize for some part's not matching up, this was due to the fact I only had a A4 scanner, and the paper was A3.



Through completing this project, I feel that I have got better at designing levels. And finding my way around Maya.

Friday, January 25, 2013

More Organised Portfolio

Hey guys, just thought I'd let you know about my more organised portfolio site.  Don't worry this blog will also be up-to-date. Here's some sample pictures.








Plinky-Plonk (Level/character Mechanics)

For this project I had to create mechanic's for a game called "Plinky Plonk", which is available on the IOS right now. And if my idea's are good enough they will then be put in the official version of the game. Here's some image's of how a certain mechanic works and a bunch of other possible ideas listed

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Sunday, January 13, 2013

Alpha Texture Test

For this project we had to create Alpha textures, for use on a basic 3D plant/flower.